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NTIS 바로가기The journal of the institute of internet, broadcasting and communication : JIIBC, v.24 no.2, 2024년, pp.113 - 118
이정민 (성결대학교 미디어소프트웨어학과) , 김정이 (성결대학교 미디어소프트웨어학과)
In this study, we designed and analyzed two main structures for effectively implementing the behavior of intelligent NPCs the Hierarchical Finite State Machine (HFSM) and the Behavior Tree, by creating experimental games. The HFSM was found to be efficient for complex interaction-centered actions wh...
Shi-Jie Sun, Seung-Keun Song, "A Study on NPC Using?ChatGpt in the Metaverse: Focusing on Facerig,"?Proceedings of the Comprehensive Korea Contents?Association Conference, pp. 359-360. May 2023.
Hyun-Su Kim, "Development of Reinforcement?Learning Environment for Smart Base Isolation?Control System using Unity", Journal of the Korea?Academia-Industrial cooperation Society(JKAIS), Vol.?24, No. 5 pp. 433-440, May 2023.?DOI: https://doi.org/10.5762/KAIS.2023.24.5.433
Deok-Hyung Kim, Hyun-Jun Jung, "Performance?Analysis of Target Tracking AI based on Unity?ML-Agents", The Journal of KIIT, Vo1. 19, No. 12, pp.?19-26, Dec 2023.?DOI: https://doi.org/10.14801/jkiit.2021.19.12.19
Jong-Hyun Kim, Soo-Kyun Kim, "Efficient Path?Tracking of Non-Player Character with Controlling?NavMesh Based on Smoothed Heaviside Step?Function", Proceedings of the Korean Society of?Computer Information Conference, Vol. 30, No. 1,?pp. 339-340, Jan 2022.
Ho-Ryul Kim, Jong-Ho Yoo, Chang-Min Han,?Syoung-Og An, Soo-Kyun Kim, "Development of?Mobile RPG using Unity 3D Engine", in Proceedings of?the Korean Society of Computer Information?Conference, Vo1. 27, No. 2, pp. 81-82, Jul 2019.
Jun-O Choi and Hyun-Joo Park, "DEVELOPMENT OF?GAME AI USING BEHAVIOR TREE : BASED ON THE?UNITY5 ENGINE", Proceedings of the Korea?Entertainment Industry Association Conference, pp.?9-17, Jul 2018.
Jae-Won Jo, Jung-Won Bang, "A study on The?Implementation of Monster AI using Finite-State?Machine", Proceedings of the Korean Society of?Computer Information Conference, Vo1. 27, No. 1,?pp. 349-350, Jan 2019
Sung-Jin Bae and Myung-Ju Kang,"Design And?Development of Game AI Using Unreal Engine 4?Behavior Tree", Proceedings of the Korea Information?Processing Society Conference, Vol. 24, No. 1, pp.?267-269, Jan 2016
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