$\require{mediawiki-texvc}$

연합인증

연합인증 가입 기관의 연구자들은 소속기관의 인증정보(ID와 암호)를 이용해 다른 대학, 연구기관, 서비스 공급자의 다양한 온라인 자원과 연구 데이터를 이용할 수 있습니다.

이는 여행자가 자국에서 발행 받은 여권으로 세계 각국을 자유롭게 여행할 수 있는 것과 같습니다.

연합인증으로 이용이 가능한 서비스는 NTIS, DataON, Edison, Kafe, Webinar 등이 있습니다.

한번의 인증절차만으로 연합인증 가입 서비스에 추가 로그인 없이 이용이 가능합니다.

다만, 연합인증을 위해서는 최초 1회만 인증 절차가 필요합니다. (회원이 아닐 경우 회원 가입이 필요합니다.)

연합인증 절차는 다음과 같습니다.

최초이용시에는
ScienceON에 로그인 → 연합인증 서비스 접속 → 로그인 (본인 확인 또는 회원가입) → 서비스 이용

그 이후에는
ScienceON 로그인 → 연합인증 서비스 접속 → 서비스 이용

연합인증을 활용하시면 KISTI가 제공하는 다양한 서비스를 편리하게 이용하실 수 있습니다.

[국내논문] 재가노인의 MCI예방을 위한 AI,메타버스와 재활운동 융합적 기대효과
Converged eXpected Effects of Ai,Metaverse, and Rehabilitation Exercise to Prevent MCI in Home-Based Seniors. 원문보기

한국전자통신학회 논문지 = The Journal of the Korea Institute of Electronic Communication Sciences, v.19 no.4, 2024년, pp.733 - 740  

김명미 (국립군산대학교)

초록
AI-Helper 아이콘AI-Helper

본 연구는 재가 노인의 MCI(경도인지장애) 예방을 위한 재활 운동을 활성화하는 데에 그 목적이 있다. AI, 메타버스와 재활 운동을 융합함으로써 농어촌 등의 의료 취약 지역사회에서의 재활 운동 연계를 활성화하고 운동 데이터를 구축하여 통합적 건강 관리가 될 수 있게 하는 의료와 재활 운동의 통합적인 서비스를 제공할 수 있을 것이다. 이를 위하여 AI, 메타버스와 재활 운동의 융합적 기대효과로 전문가들의 학제적 참여와 인지기능 향상 및 근골격계 기능향상을 위한 유형별 게임 및 재활 운동치료 메뉴얼 제작 보급과 재가 노인에게 필요로 하는 재활 운동프로그램을 체계화하고, 체력 평가 개발 및 운영과 교육이 확대되어 나갈 수 있으며, 치매 조기 예방에 큰 도움이 될 것이다.

Abstract AI-Helper 아이콘AI-Helper

The purpose of this study is to activate rehabilitation exercises to prevent MCI (mild cognitive impairment) in the elderly at home. Through the convergence of AI and rehabilitation exercise, we will be able to provide integrated services of medical care and rehabilitation exercise that enable integ...

Keyword

표/그림 (4)

참고문헌 (35)

  1. E. Lee and M. Cho, "Exploring Research Trends in Exercise Rehabilitation and Its Potential as a Convergence Field," Journal of Sport and Leisure Studies, vol. 8, no. 3, 2012, pp. 3-15.? 

  2. M. Lee and S. Baek, "A study on the development and application of exercise rehabilitation programs for the health promotion of the elderly," Korean Society of Exercise Rehabilitation, vol. 20, no. 2, 2012, pp. 69-72..? 

  3. H. Lee and S. Kim, "The Effects of VR Sports Social Screens and Exercise Types on Adolescents' Exercise Motivation," Journal of Korean Society of Early Childhood Physica Educationl. vol. 19, no. 2, 2019, pp. 1-12.? 

  4. T. Abourezk and T. Toole, "Effect of task complexity on the relationship between physical fitness and reaction time in older women," Journal of Aging and Physical Activity, vol. 3, no. 3, 1995, pp. 251-260.? 

  5. J. Moul, L. Goldma, and B. Warren, "Physical activity and cognitive performance in the older population," Journal of Aging and Physical activity, vol. 3, no. 2, 1995, pp. 135-145.? 

  6. Statistics Korea, Future population projection : pp. 2015-2065, Daejeon : Statisrics Korea, Report, 2016.? 

  7. G. Kim and J. Lee, "The influence of the double discrimination on Successful aging of elderly people with disability; A mediating effect of role performance," The Korean Society for Geriatric Welfare, vol. 19, no. 2, 2013, pp. 1-12.? 

  8. J. Jung and J. Yang, "A Study on Data Compliance Measures of Digital Healthcare Service - Focusing on Personal Information Lifecycle," The Journal of Korea Institute of Information, Electronics, and Communication Technology, vol. 15, no. 2, 2022, pp. 134-143.? 

  9. J. Kang, "Meta-analysis of Cognitive-based Intervention for Elderly with Mild Cognitive Impairment," The Journal of Occupational, vol. 15, no. 2, 2021, pp. 1-19.? 

  10. Y. Bang, "Effects of non-pharmacological intervention on depressive symptoms in the older adults with mild cognitive impairment," the Journal of the Convergence on Culture Technology. vol. 8, no. 5, 2022, pp. 71-80.? 

  11. J. Jeong, "The. Changes of Living Arrangement in Elderly and Reasons for Their Choice," Journal of the korean institute of rural architecture. vol. 25, no. 3, 2023, pp. 1-8.? 

  12. R. Petersen, and C. Smith, "Aging, memory, and mild cognitive impairment," International Psychogeriatrics. vol, 9. no, 1, 1997, pp. 65-69.? 

  13. R. Petersen, and C., Roberts, "Mild cognitive impairment Ten years later," Archives of Neurology, vol. 66, no. 12, 2009, pp. 1447-1455.? 

  14. W. Kim and M. Ok, "A Review of Research on Using Augmented Reality and Virtual Reality for Learning Achievement and Attitude of Students with Disabilities," The Korea Learning Disabilities Association, vol. 16, no. 3, 2023, pp. 51-72.? 

  15. S. Lee, "Understanding e-Spotrs". park Young Sa, 2024.? 

  16. K. Koo and C. Kim, "An Content Analysis on Participation Constraints Negotiation Strategy in Physical Activity of People with the disabled," Journal of exercise rehabilitation, vol. 7, no. 4, 2011, pp. 25-36.? 

  17. T. Kim, "Why Rehabilitation through Exercise Design is Necessary. Director of Global Sports Health Culture Center," Report, 2021.? 

  18. W. Choi, "Current Status and Industrialization Direction of Disability eSports," Proceedings of the Korean Society for Physical Education Conference, Korea. 2022, pp 9-16.? 

  19. N. Baek, " Opening the future of cranial nerve rehabilitation with global networks and advanced research," Report, 2019.? 

  20. J. Jung and Y. Lang "A Study on Data Compliance Measures of Digital Healthcare Service - Focusing on Personal Information Lifecycle," The Journal of Korea Institute of Information, Electronics, and Communication Technology, vol. 15, no. 2, 2022, pp. 134-143.? 

  21. S. Hong, "Development of Smart Healthcare Contents Using Virtual Reality Experiential Devices." Journal of the Korea Institute of Electronic Communication Sciences, vol. 17, no. 4, 2022, pp. 739-744.? 

  22. J. Son and M. Yang, "A Research Review on Virtual Reality-Based Intervention for Students with Autism Spectrum Disorders," Journal of Special Education: Theory and Practice, vol. 16, no. 4, 2015, pp. 433-458.? 

  23. F. Bellani, and Brambilla, " Virtual reality in autism: state of the art," Epidemiology and Psychiatric Science, vol. 20, no. 3, 2011, pp. 235-238.? 

  24. R. Petersen, and C. Smith "Aging, memory, and mild cognitive impairment," International Psychogeriatrics, vol. 9, 1997, pp. 65-69. 

  25. H. Lee and Y, Choi, "Development of Leisure Activity Programs Using Virtual Reality (VR) to Enhance Psychological Well-being in Adolescents," Journal of Youth Studies, vol. 26, no. 12, 2019, pp. 1-23. DOI:10.1080/13676261.2024.2370248? 

  26. Demers, Martinie, Winstein, & Robert "Active video games and low-cost virtual reality: An ideal therapeutic modality for children with physical disabilities during a global pandemic", Frontiers in Neurology, vol. 11. 2020, pp. 1-7.? 

  27. Ain, et al. "Role of virtual reality and active video games in motor and executive functions in cerebral palsy: A systematic review," Journal of the Pakistan Medical Association, vol. 72, no. 5, 2022, pp. 929-934.? 

  28. W. Choi, "Current Status and Industrialization Direction of Disability eSports," Proceedings of the Korean Society for Physical Education Conference, Korea, 2022, pp. 9-16.? 

  29. H. Lee, " Seniors, playing games makes you healthier. "To prevent aging and dementia, until an 80-year-old person dreams of". Bravo My Life," 2021.? 

  30. N. Baek, "Opening the future of cranial nerve rehabilitation with global networks and advanced research," Seoul National University Bundang Hospital, 2019.? 

  31. D. Song and D. Yu, "The effectiveness of physical exercise on cognitive and psychological outcomes in individuals with mild cognitive impairment: A sys tematic review and meta-analysis," International journal of nursing studies, vol. 79, 2018, pp.155-164.? 

  32. N. Gates and M. Singh, "The effect of exercise training on cognitive function in older adults with mild cognitive impairment: A meta-analysis of randomized controlled trials. The american," journal of geriatric psychiatry, vol. 21, no. 11, 2013, pp. 1086-1097.? 

  33. J. Moon and I. Bak, (2017). "The Effects of Self-Exercise Based on Health Care Application on Upper Extremity Function and Daily Living, Satisfaction in Patients with Stroke." J. of the Korea Institute of Electronic Communication Sciences, vol. 12, no. 3, 2017, pp. 515-524,? 

  34. S. Hong, "Development of Smart Healthcare Contents Using Virtual Reality Experiential Devices." J. of the Korea Institute of Electronic Communication Sciences, vol. 17, no. 4, Aug. 2022, pp. 739-744.? 

  35. M. Kim and K. Jang, "The Physically Handicapped Person's Convergence Plan of e-Sports and Rehabilitation Activities, using AI-Based Metaverse," J. of the Korea Institute of Electronic Communication Sciences, vol. 18, no. 4, 2023, pp. 715-722. 

활용도 분석정보

상세보기
다운로드
내보내기

활용도 Top5 논문

해당 논문의 주제분야에서 활용도가 높은 상위 5개 콘텐츠를 보여줍니다.
더보기 버튼을 클릭하시면 더 많은 관련자료를 살펴볼 수 있습니다.

관련 콘텐츠

오픈액세스(OA) 유형

FREE

Free Access. 출판사/학술단체 등이 허락한 무료 공개 사이트를 통해 자유로운 이용이 가능한 논문

이 논문과 함께 이용한 콘텐츠

저작권 관리 안내
섹션별 컨텐츠 바로가기

AI-Helper ※ AI-Helper는 오픈소스 모델을 사용합니다.

AI-Helper 아이콘
AI-Helper
안녕하세요, AI-Helper입니다. 좌측 "선택된 텍스트"에서 텍스트를 선택하여 요약, 번역, 용어설명을 실행하세요.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.

선택된 텍스트

맨위로