보고서 정보
주관연구기관 |
(주)라온스퀘어 |
연구책임자 |
김태일
|
보고서유형 | 최종보고서 |
발행국가 | 대한민국 |
언어 |
한국어
|
발행년월 | 2017-10 |
과제시작연도 |
2016 |
주관부처 |
미래창조과학부 Ministry of Science, ICT and Future Planning |
등록번호 |
TRKO202100007096 |
과제고유번호 |
1711043624 |
사업명 |
첨단융복합콘텐츠기술개발 |
DB 구축일자 |
2021-07-24
|
키워드 |
어린이 놀이공간.촉각형 디지털 콘텐츠.다중지능 분석.체험데이터.상호작용 서비스.Kid's Playground.Sense of touch type digital contents.Multiple Intelligence analysis.Experience data.Interaction Service.
|
초록
▼
[연구 개발 내용]
① 다중지능 기반의 27개 interactive 콘텐츠 개발
- 다중지능과 행동유형이 결합된 체험 콘텐츠 개발
② 체험 결과 수집 및 분석을 위한 RFID 체험밴드 개발
- 체험 데이터(심박수, 활동량, 횟수)수집용 체험 밴드 제작
③ 체험 DATA 관리와 체험관 운영을 위한 관리자기능 개발
- 사용자 등록 및 모바일 예약 웹사이트 개발
- 운영자/전체관리자/운영매니저 관리 페이지 개발
- 다중지능 체험 선호도 분석 결과 리포트용 웹사이트 개발
[연구 개발
[연구 개발 내용]
① 다중지능 기반의 27개 interactive 콘텐츠 개발
- 다중지능과 행동유형이 결합된 체험 콘텐츠 개발
② 체험 결과 수집 및 분석을 위한 RFID 체험밴드 개발
- 체험 데이터(심박수, 활동량, 횟수)수집용 체험 밴드 제작
③ 체험 DATA 관리와 체험관 운영을 위한 관리자기능 개발
- 사용자 등록 및 모바일 예약 웹사이트 개발
- 운영자/전체관리자/운영매니저 관리 페이지 개발
- 다중지능 체험 선호도 분석 결과 리포트용 웹사이트 개발
[연구 개발 성과]
① 국내외 특허 3건 등록, 6건 출원 완료
② 국내외 논문 1건 진행(학술대회)
③ 국내외 산업재산권 등록 4건, 출원 1건
④ S/W자산뱅크 1건 등록
⑤ KC 인증 3건 확보
⑥ 기술 사업화 추진 및 서비스 검증 시행
⑦ 굿 디자인 선정, 한국일보 디지털 이노베이션 대상 수상
(출처 : 요약서 3p)
Abstract
▼
Purpose & Contents
1. Purpose of R&D
Through `Tangible Experiences' based on `Multiple Intelligence' and `behavior type', providing `new experience' to children, analyzing `Big Data', Providing a `convergence play ground' for identify children's strengths intelligence.
2. Contents of R&
Purpose & Contents
1. Purpose of R&D
Through `Tangible Experiences' based on `Multiple Intelligence' and `behavior type', providing `new experience' to children, analyzing `Big Data', Providing a `convergence play ground' for identify children's strengths intelligence.
2. Contents of R&D
A. Development of experiential service platform(recording experient response and Analytical Technology Research)
(1) Create evaluation index for record of response
(a) Derivation of interest area by behavior type and multiple intelligence
① Literature review about behavior type and multiple intelligence
② Measurement evaluation element and derive contents element
③ Design of analysis framework using Delphi survey technique
(2) Development of data collection technology using multiple sensors
(a) Review data collection methods and feasibility
① Face recognition (Smile measurement)
- MS ProjectOxford Face API: User's gender, age, presence of glasses, smile strength, same person grouping function (used for user identification)
- MS ProjectOxford Emotion API: Analyzing by using Surprise and Happyness figures, which are affirmative emotions among 7 analytical emotions. ② RFID Test (Tag & Stay Time Measurement)
- tagging after attaching RFID to wearable band, test of time of residence time of experience
③ Wearable Band (Measurement of biological signals)
- After purchasing fitbit chargeHR model which can measure bio signal among various wearable bands sold in the market, it performs data collection test through open API (Test Version)
- Development of experience band capable of bio-signal measurement and RFID tagging
B. Design and production of digital contents based on behavior type and multiple intelligence
(1) Developed content combining multiple intelligence theory and tactile digital experience
(a) Selection of experience contents and development of individual items
C. Development of content management and experience data analysis technology
(1) Developing programs for detailed management of each content
(a) Development of monitoring function for service operation
① Develop printer paper check module (send real-time usage check information)
- In the case of media using printer paper, it is important to automatically check the remaining number of media. Therefore, we have developed a function to check the remaining number in real time.
② System monitoring function (Player On / OFF)
- Feedback is automatically sent to the monitoring portable mobile in case of a warning situation so that the operator can take immediate action
(b) Development of service operation management technology
① Application development for experience center operator
- Developed a function that can perform band matching/cancellation/ report output in real time through the list of registered users
② Development of manager function for the whole experience center manager
- Developed a page to manage each experience hall and manager
③ Develop manager function for experience center operation manager
- Developed manager pages that can manage experience scheduling, band management, content management, user management, statistical analysis, equipment management, account management, etc.
④ Development of experience booking page
- Create a mobile booking page for users to book an experience
(2) Development of experiential data analysis technology
(a) Select measurement element
① Heart Rate / Activity / Experience Start / Experience End / Emotional Analysis
(b) Select measuring medium
① Heart Rate / Activity / Experience Start / End Time ▶ dodo Band Emotional Analysis ▶ Camera
(c) measured element by Contents
① Weight : Set appropriate weights for the characteristics of your content ② measurement standard : Designate the reference score based on the result value calculated by the device for each content (as a percentage conversion)
(d) Calculation of measurement data
① Heart Rate : Measured during the entire experience time. After extracting ndividual heart rate averages and checking the height
② Activity : Measured at regular intervals during the time of experience.
Check whether it is higher or lower than the average value per content
③ Experience Start : measure the number of tags that start content
④ Experience End : measure start/end time of experience. Content without termination is recognized as termination before the start of next content
⑤ Emotional Score : Facial scan (10 times per second) with camera attached to content media. Measure eight emotions as percentiles
D. UI / UX optimization for media display safety environment and user experience
(1) Experiential Media Design Considering Children's Physical Conditions
(a) Experiential Media Design Considering Children's Physical Conditions
① Children's design core 4 elements reflected safety / security / development / fun factor
(b) Designed for convenience of movement installation
① Designed for ease of installation / disassembly / assembly
② Experience media design for movement
(2) User response collection and content verification through field testing (a) Pilot project implementation
① 'Cat Zorba' (question investigation)
- From April 9, 2016 to May 29, 2016 Survey was conducted for 1 hour before and after the performance (total of 200 people participated by parents and experts)
② Playdodo LAB Operation (2016.10 ~ 2017.09, 1 year)
- Pilot space for the final children's experience hall `Playdodo LAB' open.
- Operate 1 team every week with about 10 ~ 15 people every month
- More than 300 people participated and satisfaction survey was conducted. (For 90 guardians)
③ SICAF & Character Fair
- Designed commercialization plan according to the audience response and the interest of the company
* Provide effective commercialization and development plan by seeking supplementation and improvement of technology and contents
Results
1. 27 new content creation
2. Development of RFID experience band for reporting of experience results
Developed to match band and user after user registration and to collect measured data (heart rate, activity amount, emotion, frequency) from contents in experience space, analyze big data based intelligence preference
3. Conduct pilot business and converge user feedback
A. Participation in the Cat Joruba Musical Experience Exhibition (Feasibility Study and Satisfaction Survey)
- Collecting user's responses through participating in the experiential exhibitions linked to the musicals and verifying for the playdodo contents
- During the period of about two months, approximately 2000 audiences (10% of the total audiences) experienced the playdodo contents and Collecting user feedback through questionnaire survey of 200 persons(10% of experience audience)
B. Operation of 'dodoLAB' in pilot project space (Satisfaction survey and optimization work)
Approximately 300 children (as of August 2017) visited the Playdodo LAB, Content experience (Parent satisfaction survey and in depth interview)
4. Awards and promotions
A. 2016 Appointed Good Design `Communication App / Software' Excellent Design ('16 .12)
Due to the selection of design, 2016 Design Korea association meeting, 6 Chinese buyers organized by the exposition and 5 companies interested in exhibiting booths held on-site meetings to discuss the content and business items
B. Received the Grand Prize in the Cultural Contents category of the 11th `Digital Innovation Award' ('16 .09)
In detail, it reports on its products / technology / management in the Hankook Ilbo, Portal site keyword articles searchable
5. Exhibited at domestic and overseas exhibitions
A. Participated in Vietnam International Distribution Industry Exhibition(`17.05)
Selected as participant in VIETNAM INT'L RETAIL & FRANCHISE SHOW 2017 in Ho Chi Minh City, Vietnam and introduce about Playdodon>
B. Participation in Digital Marketing Summit (`17.03)
Participate as an exhibitor at the 2017 Digital Marketing Summit Conference to see digital marketing changes at a glance and many marketing companies are interested in how to use playdodo as marketing.
C. Participated in HCI KIDS Exhibition at HCI KOREA 2017 (`17.02)
HCI KOREA 2017, the largest association in the domestic HCI field, was selected as the exhibitor of the HCI KIDS part, and it was introduced and promoted to the relevant academics and industry people.
D. Participated in the exhibition as representative company of venture startup Festival 2017 ('16.12)
Ministry of Science Minister, and Future Strategy Leader, selected as representative rehearsal company
E. Selected as K-global china and participated in the exhibition (Beijing, China) (`16 .12)
Selected as participant of '2016 K-Global @China' hosted by KOTRA in Beijing ICT Fair in China and attended booth exhibition and overseas buyer meeting
F. Participated in the Seoul International Cartoon & Animation Festival, Character Licensing Fair ('16 .07)
Through the SNS posting of visitors and meeting with domestic and foreign buyers, Become a great opportunity to showcase your content
6. Patent registration and application
7. Registration and application of trademark and design
8. SW Asset registration
‘Method and system for displaying an image including processed characters' ( `16.11)
9. Technology commercialization
- Commercialization link technology: Face AR (Chupachups ('17 .03), Yucerin('16 .12))
- A Concert in a forest(playsongs( `16.08))
- MOU Convention with Children's musical 'Cat Zorba'( `16.04)
Expected Contribution
1. Technical aspects
A. It is possible to develop differentiated experience contents by combining technology of media fused physical media and various sensing(tilt, bearing, sound, vibration, sensor, etc.)
B. Through the technology of collection and analysis of data according to the types of experience behaviors, form change of the exisiting experience space and presenting multi-sensory approach and multidimensional approach direction.
C. Induce change of related industry paradigm
2. Economic and industrial aspects
A. Innovation of play method and intelligence analysis service / Enhancement of competitiveness through advancement of children's experience facilities and global advancement (New market for children experience and global spread)
B. In case of existing exhibition halls and experiential facilities, periodical interior change and medium replacement are required depending on operation period and content replacement. In this case, the media center is combined, so the update and management methods are flexible.
C. It is anticipated that by using the data analysis result table, it is possible to accumulate the change of the strength intelligence of the experience of the visitors, thereby providing a higher return visit rate than the existing one with one-time visit experience hall
3. Social aspect
A. Commercialization of multiple intelligence theory
In the case of published multiple intelligence theory, it is in the form of a questionnaire evaluation table (MIDAS-MYC) and an observational record.
We expect to provide more objective and quantified information compared to this method and present a leading solution to commercialization of multiple intelligence theory.
B. Since the children's contents developed through this project lead the learners with specific types of objects and action-specific functions.
Therefore, by recording the experiences of the children's play experience space, it provides a more effective experience result by directly enhancing the actuality of the strength intelligence analysis, thus presenting the functions of the new cultural space to the parents and children
(출처 : SUMMARY 18p)
목차 Contents
- 표지 ... 1제 출 문 ... 2보고서 요약서 ... 3연구개발사업 주요 연구성과 ... 4국문 요약문 ... 5SUMMARY ... 18목차 ... 31제1장. 연구개발과제의 개요 ... 32 1. 연구개발 목적 ... 32 2. 연구개발 필요성 ... 32 3. 연구개발 범위 ... 33제2장. 국내외 기술 개발 현황 ... 34 1. 국내·외 기술 현황 ... 34 2. 국내·외 시장 현황 ... 35 3. 국내·외 경쟁기관 현황 ... 37 4. 국내·외 지식재산권 현황 ... 38 5. 기술개발의 중요성 ... 39제3장. 연구 수행 내용 및 성과 ... 41 1. 개발 목표 ... 41 2. 개발 내용 및 범위 ... 42제4장. 목표 달성도 및 관련 분야 기여도 ... 120 1. 목표달성도 ... 120 2. 관련 분야 기여도 ... 129제5장. 연구개발성과의 활용계획 ... 133 1. 연구개발성과의 활용 계획 ... 133제6장. 연구 과정에서 수집한 해외 과학기술 정보 ... 134제7장. 연구개발성과의 보안등급 ... 135제8장. 국가과학기술종합정보시스템에 등록한 연구시설·장비 현황 ... 135제9장. 연구개발과제 수행에 따른 연구실 등의 안전 조치 이행 실적 ... 135제10장. 연구개발과제의 대표적 연구 실적 ... 135제11장. 기타 사항 ... 135제12장. 참고 문헌 ... 135붙임1. 자체 보안관리 진단표 ... 136붙임2. 연구실 안전조치 이행표 ... 137끝페이지 ... 138
※ AI-Helper는 부적절한 답변을 할 수 있습니다.