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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.13 no.6, 2013년, pp.53 - 64
장예빛 (한국연구재단 한국사회과학연구(SSK)) , 이혜림 (건국대학교 문화콘텐츠학과) , 김민철 (강원대학교 영상문화학과) , 유승호 (강원대학교 영상문화학과) , 정의준 (건국대학교 문화콘텐츠학과)
This study investigated how parents' parenting attitude and youth's subjective class identification influence on game addiction. Total 177 youths from 16 to 24 participated an online survey. According to the results, parents' excessive expectation and youths' high level of self-control were associat...
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핵심어 | 질문 | 논문에서 추출한 답변 |
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부모의 양육태도 중 과잉간섭 부분이 게임 중독을 낮추는 주요 요인으로 드러난 결과를 어떻게 볼 수 있는가? | 반면 주관적 계층감이 높은 그룹의 경우에는 주관적 계층감이 낮은 그룹에서 나타났던 자기통제의 영향력이 사라짐을 확인하였는데, 대신 부모의 양육태도 중 과잉간섭의 부분이 중독을 낮추는 주요 요인인 것으로 드러났다. 이 부분을 해석해보자면, 부모가 상대적으로 자녀에게 관심을 쏟기에 힘든 저소득층에 비해, 중산층의 경우 자녀의 생활과 교육에 상대적으로 더 많은 관심과 자원의 투자가 가능한 것으로 예측해 볼 수 있다. 이러한 양육태도는 관심을 넘어서 자녀로 하여금 외부적 개입과 통제로 받아들여질 수 있으며, 이러한 간섭 요인이 자녀의 게임중독을 막는 더 큰 기제로 작동할 수 있다는 것으로 해석해 볼 수 있다. 이러한 주관적 계층감을 기준으로 한 중독연구는 청소년의 게임 중독 문제를 해결함에 있어 향후 소득과 계층별로 양극화된 각 집단별로 차별화된 복지정책과 미디어리터러시로 접근하는 것도 하나의 해결 방안이 될 수 있다는 점을 시사한다. | |
미국정신의학협회의 표준진단분류체계에 따르면 마약 등과 같은 약물이 아닌 중독적 행동에 대해 어떤 표현을 사용하는가? | 게임 중독이라는 용어는 빈번하게 사용되고 있긴 하지만, 학계 등에서 사용되는 공식 명칭은 아니다. 미국정신의학협회의 표준진단분류체계(DSM-V)에 따르면, 마약 등과 같은 약물이 아닌 중독적 행동과 관련하여 “중독” 대신에 “충동조절장애(Impulse Control Disorders)”라는 표현을 사용한다. 중독이란, 충동 조절의 약화 및 실패를 일컫는 것이다. | |
온라인 게임 내에서 사이버 공간내의 사회관계 속에서 애착 관계를 형성 할 수 있는 이유는? | 특히, 온라인 게임은 시공간의 제약 없이 게임 속에서 다중 사용자들 간 유대관계 형성이 가능하며 소속감을 느낄 수 있기 때문에 사이버 공간내의 사회관계속에서 애착 관계를 형성 할 수 있다[9]. 이는 부모의 부재에 대한 외로움이나 유대감을 필요로 하는 정체성 과도기에 있는 청소년들에게 있어 매력적인 대체물이 될 수 있다. |
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