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NTIS 바로가기디지털콘텐츠학회 논문지 = Journal of Digital Contents Society, v.18 no.8, 2017년, pp.1481 - 1487
배병철 (홍익대학교 게임학부) , 김동균 (홍익대학교 게임학부) , 서갑열 (홍익대학교 게임학부)
In this article we describe our preliminary work to create VR interactive storytelling particularly for building empathic relationships between the reader (or the player) and story characters. As a practical guideline for developing empathy-based VR interactive story, we propose four key factors: fi...
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