최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기정보교육학회논문지 = Journal of the Korean Association of Information Education, v.25 no.6, 2021년, pp.1015 - 1024
박영기 (춘천교육대학교 컴퓨터교육과) , 신유현 (인천대학교 컴퓨터공학부)
There are various educational programming environments in which students can train artificial intelligence (AI) using block-based programming languages, such as Entry, Machine Learning for Kids, and Teachable Machine. However, these programming environments are designed so that students can train AI...
Lane, D. (2021). Machine Learning for Kids: An Interactive Introduction to Artificial Intelligence. No Starch Press.
Carney, M., Webster, B., Alvarado, I., Phillips, K., Howell, N., Griffith, J., Jongejan, J., Pitaru, A., and Chen. A. (2020). Teachable machine: Approachable web-based tool for exploring machine learning classification. In Extended abstracts of the 2020 CHI conference on human factors in computing systems, 1-8.
Entry, https://playentry.org/
Druga, S. (2018). Growing up with AI: Cognimates: From coding to teaching machines. Ph.D. dissertation, Massachusetts Institute of Technology.
Park, Y. and Shin, Y. (2021). Tooee: A Novel Scratch Extension for K-12 Big Data and Artificial Intelligence Education Using Text-Based Visual Blocks. IEEE Access, 9, 149630-149646.
Tsur, M. and N. Rusk. (2018). Scratch microworlds: designing project-based introductions to coding. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 894-899.
Resnick, M., Maloney J., Monroy-Hernandez, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., and Kafai, Y. (2009). Scratch: Programming for all. Communications of the ACM, 52(11), 60-67.
Maloney, J., Resnick, M., Rusk, N., Silverman B., and Eastmond, E. (2010). The Scratch programming language and environment. ACM Transactions on Computing Education. 10(4), 1-15, 2010.
Park, Y. and Shin, Y. (2019). Comparing the effectiveness of scratch and app inventor with regard to learning computational thinking concepts. Electronics, 8(11), 1269-1280.
Teachable Machine v1,https://www.infoq.com/news/2017/10/teachable-machine/
Iandola, F. N., Han, S., Moskewicz, M. W., Ashraf, K., Dally, W. J., and Keutzer, K. (2016). SqueezeNet: AlexNet-level accuracy with 50x fewer parameters and< 0.5 MB model size. arXiv preprint arXiv:1602.07360.
Teachable Machine v2, https://teachablemachine.withgoogle.com/
Howard, A. G., Zhu, M., Chen, B., Kalenichenko, D., Wang, W., Weyand, T., Andreetto, M., and Adam, H. (2017). MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications, arXiv preprint arXiv:1704.04861.
Sandler, M., Howard, A., Zhu, M., Zhmoginov, A., and Chen, L. C. (2018). Mobilenetv2: Inverted residuals and linear bottlenecks. In Proceedings of the IEEE conference on computer vision and pattern recognition, 4510-4520.
Leanring Data & Test Data, Github, https://github.com/TooeeAI/kaie2021/
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