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NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.21 no.2, 2021년, pp.111 - 122
이용국 (상명대학교 글로벌경영학과) , 홍성태 (상명대학교 글로벌경영학과) , 이원준 (청주대학교 경영학과)
MMORPG game is an industry that is growing fast through COVID-19. This study confirmed the factors that influence the self-character identification and social relation internalization of MMORPG games and identified the factors that affect the intention to purchase items and the intention to continue...
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