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[국내논문] A Study on Parents' View of the Augmented Reality Card Use for Pr e-School Education 원문보기

멀티미디어학회논문지 = Journal of Korea Multimedia Society, v.24 no.6, 2021년, pp.838 - 848  

Deng, Qianrong (Dept. of Design & Manufacturing Engineering, Jeonbuk National University) ,  Cho, Dong-min (Dept. of Industrial design, Jeonbuk National University)

Abstract AI-Helper 아이콘AI-Helper

Parents' influence on children's development is generally considered essential. This paper attempts to explore the role of AR in preschool education from the perspective of parents, aiming to help parents better understand the impact of children's use of augmented reality in preschool education. The...

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표/그림 (15)

AI 본문요약
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제안 방법

  • Five parents were invited to lead their children to use AR cards for learning, and then an open interview survey was conducted to summarize parents’ opinions on AR cards and explore the feasibility of the application of AR in preschool education
  • In order to extract parents’ opinions on AR cards, the first experiment was conducted
  • This study attempted to extract specific factors of parents’views on preschool children’s use of AR cards
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참고문헌 (18)

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  2. D.R.A. Rambli, W. Matcha, and S. Sulaiman, "Fun Learning with AR Alphabet Book for Preschool Children," Proceeding of International Conference on Virtual and Augmented Reality in Education, pp. 211-219, 2013. 

  3. O. Stevenson, "Ubiquitous Presence, Partial Use: The Everyday Interaction of Children and their Families with ICT," Technology, Pedagogy and Education, Vol. 17, No. 2, pp. 115-130, 2008. 

  4. C.P. Newhouse and B.D. Clarkson, "Using Learning Environment Attributes to Evaluate the Impact of ICT on Learning in Schools," Journal of Research and Practice in Technology Enhanced Learning, Vol. 3, No. 2, pp. 139-158, 2008. 

  5. T.N. Hohlfeld, A.D. Ritzhaupt, and A.E. Barron, "Connecting Schools, Community, and Family with ICT: Four-Year Trends Related to School Level and SES of Public Schools in Florida," Journal of Computers and Education, Vol. 55, No. 1, pp. 391-405, 2010. 

  6. M. Akcayir and G. Akcay, "Advantages and Challenges Associated with Augmented Reality for Education: A Systematic Review of the Literature," Journal of Educational Research Review, No. 20, pp. 1-11, 2017. 

  7. R. Azuma, "A Survey of Augmented Reality," Teleoperators and Virtual Environments, Vol. 6, No. 1, pp. 355-385, 1997. 

  8. C. Oranc and A.C. Kntay, "Learning from the Real and the Virtual Worlds: Educational Use of Augmented Reality in Early Childhood," International Journal of Child-Computer Interaction, Vol. 21, No. 9, pp. 104-111, 2019. 

  9. C.H. Chen, C.C. Su, P.Y. Lee, and F.G. Wu. "Augmented Interface for Children Chinese Learning Technologies," Proceeding of the 7th IEEE International Conference on Advanced Learning Technologies, pp. 268-270, 2007. 

  10. M. Dunleavy, C. Dede, and R. Mitchell. "Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning," Journal of Science Education and Technology, Vol. 18, No. 1, pp. 7-22, 2009. 

  11. K.H. Cheng and C.C. Tsai, "Children and Parents' Reading of an Augmented Reality Picture Book: Analyses of Behavioral Patterns and Cognitive Attainment," Journal of Computers and Education, Vol. 72, pp. 302-312, 2014. 

  12. S. Yeon and S. Seo, "Development of Infants Music Education Application Using Augmented Reality," Journal of Korea Multimedia Society, Vol. 21, No. 1 pp. 69-76, 2018. 

  13. M. Csikszentmihalyi, Flow: The Psycology of Optimal Experience, Harper and Row Publishers, New York, US, 1990. 

  14. C.X. Wang, L. He, and J.J. Shang, "Application and Development Prospect of Educational Games based on Virtual Reality and Augmented Reality," Journal of China Video Education, Vol. 8, No. 99, pp. 107, 2017. 

  15. Y.M. Yang, "School-based Exploration of Parenting Ccurriculum based on the Concept of Interactive Nourishment," Journal of Chinese Education, Vol. 11, 2019. 

  16. J.Y. Lee and V.J. Shute, "Personal and Social Contextual Factors in K-12 Academic Performance: An Integrative Perspective on Student Learning," Journal of Educational Psychologist. Vol. 45, No. 3, pp. 185-202, 2010. 

  17. S.C. Kong, "A Curriculum Framework for Implementing Information Technology in School Education to Foster Information Literacy," Journal of Computers and Education, Vol. 51, No. 1, pp. 129-141, 2008. 

  18. L. Zhang and C.Y. Kim, "A Study on the Choice Preferences of 3-6 Year-old Children for Intelligent Development Games," Journal of Korea Multimedia Society, Vol. 24, No. 4, pp. 610-618, 2021. 

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