최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기디지털융복합연구 = Journal of digital convergence, v.19 no.10, 2021년, pp.383 - 394
윤승욱 (전북대학교 문화융복합아카이빙연구소) , 김건 (전북대학교 기록관리대학원) , 김현태 (전북대학교 기록관리대학원)
This study examines the determinants that affect the continuous intention to use of augmented reality applications by applying the technology acceptance model2(TAM2). A survey was conducted on 241 people, and the main results were derived by performing confirmatory factor analysis, correlation analy...
NEWSIS. (2021.02.22.). The IT Technology That will follow the Smartphone is Augmented Reality… Will Apple's AR Headset be Coming?. https://mobile.newsis.com/view.html?ar_idNISX20210222_0001346850
Report Ocean. (2021). U.S. Augmented and Virtual Reality Market by Component. https://www.reportocean.com/industry-verticals/sample-request?report_idAMR1175
DongA.com. (2020.04.21.). Ar Era brought Forward by Corona, Global Market will grow 47 Trillion Won in 5 Years. https://www.donga.com/news/Economy/article/all/20200426/100813152/1
J. L. Hong, M. R. Yu, & B. R. Choi. (2019). An Analysis of Mobile Augmented Reality App Reviews Using Topic Modeling. The Journal of the Korea Contents Association, 20(7), 1417-1427. DOI : 10.9728/dcs.2019.20.7.1417
C. D. Kounavis, A. E. Kasimati, & E. Zamani. (2012). Enhancing the Tourism Experience through Mobile Augmented Reality: Challenges and Prospects. International Journal of Engineering Business Management, 4, 1-6. DOI: 10.5772/51644
H. W. Park. (2010). A Study on the Current State of Marketable Augmented-Reality-based Mobile Applicator Development. The Journal of Image and Cultural Contents, 3, 173-205.
J. H. Park & J. H. Yoon. (2019). The Effects of Tourists' Satisfaction and Behavioral Intention on the Experience Economy Constructions of Mobile Applications Using Augmented Reality Technology. Journal of Tourism Sciences, 43(1), 37-53. DOI: 10.17086/JTS.2019.43.1.37.53
S. J. Bae & O. B. Kwon. (2018). Impact of Presence, Spatial Ability, and Esthetics on the Continuance Intention of Use of Augmented Reality and Virtual Reality. Korean Business Education Review, 33(4), 355-386.
D. H. Suh & H. K. Kim. (2015). Analysis of Factors for Popular Diffusion of Augmented Reality Applications: Focusing on IKEA CATALOG. The MAGAZINE OF KIICE, 16(1), 24-30. DOI:10.1287/mnsc.46.2.186.11926
Y. Jiang, X. Wang, K. F. Yuen. (2021). Augmented Reality Shopping Application Usage: The Influence of Attitude, Value, and Characteristics of Innovation. Journal of Retailing and Consumer Services, 63, 102720. DOI: 10.1016/j.jretconser.2021.102720
H. Qin, B. Osatuyi, & L. Xu. (2021). How Mobile Augmented Reality Applications Affect Continuous Use and Purchase Intentions: A Cognitive-Affect-Conation Perspective. Journal of Retailing and Consumer Services, 63, 102680. DOI: 10.1016/j.jretconser.2021.102680
F. D. Davis, R. P. Bogozzi, & P. R. Warshaw. (1989). User acceptance of computer technology: A comparison of two theoretical models. Management Science, 35(8), 982-1003.
J. Fulk, C. W. Steinfield, J. Schmitz, & J. G. Power. (1987). A Social Information Processing Model of Media Use in Organizations. Communication Research, 14(5), 529-552. DOI:10.1177/009365087014005005
V. Venkatesh & F. D. Davis. (2000). A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies. Management Science, 46(2), 186-204.
T. Y. Shim & S. J. Yoon. (2020). A Study on the Effect of Online Shopping Mall Characteristics on Consumers' Emotional Response, Perceived Value and Intention to Revisit based on the Extended Technology Acceptance Model(TAM2). Journal of Korea Academia-Industrial Cooperation Society, 21(4), 374-383. DOI : 10.5762/KAIS.2020.21.4.374
S. B. Park. (2016). A Study on the Use Intention of News Curation Smartphone Apps: Focusing on the Extended Technology Acceptance Model2(TAM2). Master's Thesis, Chung-Ang University.
I. S. Jeon. (2021). A Study on Effect of Service Quality of O2O Delivery App on Perceived Value, Innovation and Innovation Resistance and Constant Use Intention: Focused on Expanded Technology Acceptance Model. Doctoral Dissertation, Kyonggi University.
D. K. Lee & H. J. Kim. (2015). A Meta-Analysis for the Variables Influencing Teachers' Technology Use. The Journal of Educational Information and Media, 21(1), 91-110. DOI : 10.15833/KAFEIAM.21.1.091
J. Y. Sung & K. H. Park. (2011). A Study on Influence of Smart-Phone User Interface upon Brand Loyalty: With a Focus on Coordinating Role of Perceived Skills on the Device. Journal of Basic Design & Art, 12(1), 311-322.
H. K. Chung & J. H. Ko. (2012). Analysis on the UX Design of Mobile Application Design: Based on Five University Applications. A Journal of Brand Design Association of Korea, 10(4), 325-334. DOI : 10.18852/bdak.2012.10.4.325
M. Choi. (2011). A Study on the Influence of Factors Such as Personal Innovativeness, Social Influence and User Interface on Smart Phone Acceptance: Based on an Expanded Technology Acceptance Model. Doctoral Dissertation, Ewha Womans University.
S. H. Lee & M. S. Kim. (2012). The Effects of SNS Website Quality on User Satisfaction, Purchase Intentions and Brand Loyalty in a Hotel Industry, Journal of Tourism and Leisure Research, 24(6), 261-281.
J. E. Shin, G. H. Kim, & J. H. Kim. (2015). A Study on the User Interface of Mobile Portfolio Applications: Focus on the IOS based Application. Korea Science & Art Forum, 20, 243-252.
D. W. Seo. (2012). Natural, Tangible and Mobile Interfaces for Supporting User-Oriented Interactions in Augmented Reality Environment. Doctoral Dissertation, Chonnam National University.
C. H. Moon. (2012). Interactivity of Augmented Advertising. Master's Thesis, Kookmin University.
J. Y. Lee & J. H. Eune. (2013). A Study on Acceptance Factors of Smart TV: Focusing on UX, UI. Archives of Design Research, 26(1), 287-311.
J. W. Woo. (2018). Effects of Quality of Fitness Application on Continuous Use Intention: Application of Extended Technology Acceptance Model. Master's Thesis, Sungkyunkwan University.
H. J. Kim, S. Li, & N. H. Chung. (2020). Influence of Site Characteristics and Information Characteristics of UGC Type Online Travel Community: Focusing on the Chinese "xiaohongshu" Application. International Journal of Tourism Management and Sciences, 35(8), 1-23. DOI http://dx.doi.org/10.21719/IJTMS.35.8.1
B. G. Kim, K. W. Kim, & H. I. Seo. (2019). Effects of Mobile App Service Characteristics on User Satisfaction and Continuance Usage Intention. Journal of Information Technology Applications & Management, 26(3), 99-120. DOI: 10.21719/IJTMS.35.8.1
J. S. Lee, D. K. Sung, S. Gao, & J. Y. Lee. (2021). A Study on the Continuance Intention of Short Clip Application: Focusing on Chinese TikTok Users. Journal of Digital Contents Society, 22(1), 125-135.
F. Guan. (2019). An Analysis of the Factors affecting the Sustained Usage of Short Clip Apps as a Way of Mobile Social Network Service in China: Focus on Tik Tok. Master's Thesis, Hanyang University.
M. A. Mathmood & J. M. Burn, L. A. Gemoets, & C. Jacquez. (2000). Various affecting Information Technology End User Satisfaction: A Meta Analysis of the Empirical Literature. International Journal of Human Studies, 52(4), 751-771. https://doi.org/10.1006/ijhc.1999.0353
Y. C. Zhang. (2017). A Study on Chinese Consumers' Intention to Use Mobile Payment Services at Korean Fashion Stores. Master's Thesis, Korea University.
S. Ray, S. S. Kim, & J. G. Morris. (2012). Research Note-Online Users' Switching Costs: Their Nature and Formation. Information Systems Research, 23(1), 197-213. https://www.jstor.org/stable/23207881
H. B. Kim & Y. H. Lim. (2018). The Effect of User Characteristics on the Intention to Use Restaurant Evaluation Application based on Big Data. Korean Journal of Hospitality & Tourism, 27(1), 35-53. DOI : 10.24992/KJHT.2018.01.27.01.35.
J. H. Kwon. (2014). A Study on the Effect of Mobile Shopping Application Characteristics on Customer Preference and Repurchase Intention. Doctoral Dissertation, Chungang University.
J. K. Song, M. R. Kim, S. J. Kim, & S. H. Park. (2014). The Elaborating Role of Self-Efficacy in Adopting Mobile Sports Application: From ELM Perspectives. Korean Society For Sport Management, 19(5), 121-137.
W. J. Jung. (2012). The Effects of Usability of Mobile Shopping Malls on Customers Intention to Buy. Korean Journal of Business Administration, 25(3), 1769-1791.
W, T. Woo & J. M. Yu. (2016). Augmented Reality About This Issue. Communications of the Korean Institute of Information Scientists and Engineers, 34(12), 3.
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
출판사/학술단체 등이 한시적으로 특별한 프로모션 또는 일정기간 경과 후 접근을 허용하여, 출판사/학술단체 등의 사이트에서 이용 가능한 논문
※ AI-Helper는 부적절한 답변을 할 수 있습니다.