최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기한국게임학회 논문지 = Journal of Korea Game Society, v.21 no.5, 2021년, pp.105 - 114
In this study, we analyzed the motion animation of game characters, which is a visual part of the game elements for 'Hit Impact'. The game selected for analysis focused on the movements of the characters in the arcade game , which is thought to have a weak 'Hit Impact' and looked for the cause. We a...
J.Song, "Improving the Combat Impact of Action games", Gamesutra, 2005.
Sung-Jun Moon, Hyung-Je Cho, "A Study on Enhancing Efficiency for Feeling-of-Hit in Games", Journal of Korea Game Society, Vol.2, pp.4, 2012.
Sung-Jun Moon, "Psychological, Semiological Analysis and Efficiency-Enhancement of Feeling-of-Hit in Games", Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University, pp.1, 2012
Steve Swink, "Game Feel: A Game Designer's Guide to Virtual Sensation", CRC Press, pp.17, 2008.
Hyung-Sub, "History of Korean Game", BookKorea, pp.25, 2012.
Ji-Hwan Park, "A Study on Improvement of Animating in Action game by utilizing Motion capture", Sejong University Graduate School of Culture and Art Content, pp.13, 2016.
Nam-kook Lee, "A Study about Action Expressions of Game & Animation Characters by Squash and Stretch", Kongju National University Graduate of Game Multimedia, pp.13, 2008.
Soo-Hyeon Ahn, "A Study on the Method of Expressing Dynamic Character Movements in 3D Action Games", Graduate School of Industry Hongik University, pp.33-43, 2007.
Bo-Eun Seo, "A Study on the Improvement of Motion of Game Character Animation", Graduate School of The Catholic University Of Korea, pp.46-48, 2020.
Hyun-Ah Kang, Mi-Jin Kim, "Design and Implementation of Walking Motions Applied with Player's Emotion Factors According to Variable Statistics of RPG Game Character", The Korea Contents Society, Vol.7, No.5, pp.64, 2007.
Kil-Nam Hwang, "Study on the Motion Acting in a Game Character Animation", The Korea Contents Society, Vol.6, No.9, pp.118, 2006.
Jin-Seok Seo, Nam-Gyu Kim, "Empirical Analysis of the Feeling of Shooting in 2D Shooting Games", Journal of the Korea society of computer and information, Vol.15, No.2, pp.76. 2010.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.