최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기Journal of platform technology, v.9 no.3, 2021년, pp.70 - 77
이상호 (연세대학교 융합공학과) , 하규태 (연세대학교 융합공학과) , 김홍석 (서강대학교 신문방송학과 대학원) , 김시호 (연세대학교 융합공학과)
The purpose of Serious games in immersive Metaverse platform to provide users both fun and intriguing learning experiences. We proposes a serious game for self-trainable fire evacuation drill with collaboration among avatars synchronized with multiple trainees and optionally with real-time supervisi...
Alvarez, Julian, and Damien Djaouti. "An introduction to Serious game Definitions and concepts." Serious Games & Simulation for Risks Management 11, no. 1 (2011): 11-15.
Williams-Bell, F. Michael, Bill Kapralos, Andrew Hogue, B. M. Murphy, and E. J. Weckman. "Using serious games and virtual simulation for training in the fire service: a review." Fire Technology 51, no. 3 (2015): 553-584.
Dionisio, John David N., William G. Burns III, and Richard Gilbert. "3D virtual worlds and the metaverse: Current status and future possibilities." ACM Computing Surveys (CSUR) 45, no. 3 (2013): 1-38.
https://www.stoicent.co.kr/?fbclidIwAR10ioZKjSBTLMNrhdezGsu2fe9P58TkfbicAeiZaNruk0enqrMCF-OCCcs, last visited 10th September 2021
Chittaro, Luca. "Designing serious games for safety education: Learn to brace" versus traditional pictorials for aircraft passengers." IEEE transactions on visualization and computer graphics 22, no. 5 (2015): 1527-1539.
Ha, Gyutae, Hojun Lee, Sangho Lee, Jaekwang Cha, and Shiho Kim. "A VR serious game for fire evacuation drill with synchronized tele-collaboration among users." In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, pp. 301-302. 2016.
Lee, Hojun, Gyutae Ha, Sangho Lee, and Shiho Kim. "A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standard." In 2017 IEEE Virtual Reality (VR), pp. 349-350. IEEE, 2017.
Cha, Jaekwang, Jinhyuk Kim, and Shiho Kim. "Noninvasive determination of fiber orientation and tracking 2-dimensional deformation of human skin utilizing spatially resolved reflectance of infrared light measurement in vivo." Measurement 142 (2019): 170-180.
Cha, Jaekwang, Jinhyuk Kim, and Shiho Kim. "An IR-based facial expression tracking sensor for head-mounted displays." In 2016 IEEE SENSORS, pp. 1-3. IEEE, 2016.
Jinhyuk Kim, Jaekwang Cha, and Shiho Kim. "Hands-Free User Interface for VR Headsets Based on In Situ Facial Gesture Sensing." Sensors 20, no. 24 (2020): 7206.
Cha, Jaekwang, Jinhyuk Kim, and Shiho Kim. "Hands-free user interface for AR/VR devices exploiting wearer's facial gestures using unsupervised deep learning." Sensors 19, no. 20 (2019): 4441.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.