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NTIS 바로가기산업융합연구 = Journal of industrial convergence, v.20 no.11, 2022년, pp.19 - 25
오민준 (숭실대학교 글로벌미디어학부)
In the development of existing games, it is judged that virtual world production was done by arranging game elements one by one. What is noteworthy here is the question of whether quality virtual worlds were efficiently produced in preparation for investment. In this study, we propose a methodology ...
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