최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기정보처리학회논문지. KIPS transactions on software and data engineering. 소프트웨어 및 데이터 공학, v.11 no.2, 2022년, pp.101 - 106
정진호 (울산대학교 AI융합전공) , 조동식 (울산대학교 IT융합전공)
Recently, virtual human has been widely used in various fields such as education, training, information guide. In addition, it is expected to be applied to services that interact with remote users in metaverse. In this paper, we propose a novel method to make a virtual human' interaction to perceive...
S. Gandhe, "Rapid prototyping and evaluation of dialogue systems for virtual humans," Dissertation of University of Southern California, 2014.
H. Y. Song, I. J. Kim, and D. S. Jo, "Virtual human interaction based on reinforcement learning," In Proceeding of the Korea Institute of Information and Communication Engineering, 2020.
K. Otsuka, "MMSpace: Kinetically-augmented telepresence for small group-to-group conversations," In IEEE Conference on Virtual Reality, pp.19-28, 2016.
K. P. Tee, R. Yan, Y. Chua, Z. Huang, and S. Liemhetcharat, "Gesture-based attention direction for a telepresence robot: Design and experimental study," In IEEE/RSJ International Conference on Intelligent Robots and Systems, pp.4090-4095. 2014.
D. Jo, K.-H. Kim, and G. Kim, "SpaceTime: Adaptive control of the teleported avatar for improved AR tele-conference experience," Computer Animation and Virtual Worlds (CAVW), Vol.26, No.3-4, pp.259-269, 2015.
C. Breiteneder, S. Gibbs, and C. Arapis, "Teleport-an augmented reality teleconferencing environment," In Eurographics Workshops, Virtual Environments and Scientific Visualization, pp.41-49, 2006.
A. Maimone, X. Yang, N. Dierk, A. State, M. Dou, and H. Fuchs, "General-purpose telepresence with head-worn optical see-through displays and projector-based lighting," In IEEE Conference on Virtual Reality, pp.23-26, 2013.
S. Zhao, "Toward a taxonomy of copresence," Presence: Teleoperators and Virtual Environments, Vol.12, No.5, pp.445-455, 2003.
D. Jo, "Effects of virtual humans on co-presence," In Proceeding of the International Conference on Future Information and Communication Engineering, 2019.
J.-H. Chung and D. Jo, "Authoring toolkit for interaction with a virtual human," In Proceeding of the Spring Conference on Korea Information Processing Society(KIPS), 2021.
S. Scherer, S. C. Marsella, G. Stratou, Y. Xu, F. Morbini, A. Egan, A. Rizzo, and L.-P. Morency, "Perception markup language: Towards a standardized representation of perceived nonverbal behaviors," In The 12th International Conference on Intelligent Virtual Agents (IVA), 2012.
B. Lok, "Training with virtual operating room teammates to influence team behaviors," International Conference on Collaboration Technologies and Systems(CTS), 2016.
E. Ho, T. Komura, and C, Tai, "Spatial relationship preserving character motion adaptation," In Proceedings of SIGGRAPH ACM Transactions on Graphics, Vol.29, No.4, Article 33, 2010.
R. Al-Asqhar, T, Komura, and M. Choi, "Relationship descriptors for interactive motion adaptation," In Proceedings of 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp.45-53, 2013.
P. Ekman and R. Davidson, "The nature of emotion: Fundamental questions," Oxford University Press, 1994.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.