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NTIS 바로가기멀티미디어학회논문지 = Journal of Korea Multimedia Society, v.25 no.6, 2022년, pp.852 - 865
임상국 (Major in Virtual Reality Contents, School of Game and VR, Youngsan University)
During the COVID-19 pandemic, games played an important role in people's lives. Numerous online users flocked to the game platform, and brand companies started using online games to promote their products. Medical institutions have also implemented policies for healthy physical activity through onli...
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