최소 단어 이상 선택하여야 합니다.
최대 10 단어까지만 선택 가능합니다.
다음과 같은 기능을 한번의 로그인으로 사용 할 수 있습니다.
NTIS 바로가기전자통신동향분석 = Electronics and telecommunications trends, v.37 no.4, 2022년, pp.70 - 80
이재영 (미디어방송연구실) , 김태원 (디지털홀로그래피연구실) , 추현곤 (실감미디어연구실) , 이한규 (미디어지능화연구실) , 석왕헌 (지능화정책연구실) , 강정원 (미디어부호화연구실) , 허남호 (미디어방송연구실) , 김흥묵 (미디어연구본부)
With the rapid growth in media service platforms providing broadcast programs or content services, content production has become more important and competitive. As a strategy to meet the diverse needs of global consumers for a variety of content and to retain them as long-term repeat customers, glob...
J. Svensson, "Watch out, wedding videographers, AI is coming for you," IEEE Spectrum, Nov. 2021.
Ofcom, "Object-based media report," Sept. 2021.
유건식, "OTT와 위드코로나 시대, 방송 제작 현장의 변화," 방송트렌드&인사이트, 제28권 제3호, 2021.
Nevion, "5G VIRTUOSA project introduction," IRT, 2021.
A. Pennington, "Virtual production can be real for everybody-Here's how," TVTECH, June 2020.
R . Krishna e t al., "Visual genome: Connecting language and vision using crowdsourced dense image annotations," arXiv preprint, CoRR, 2016, arXiv: 1602.07332v1.
유홍준, "명작순례: 유홍준의 미를 보는 눈 2," 눌와, 2013.
유미, "가상 제작의 개념과 해외 제작 사례 분석," 애니메이션 연구, 제17권 제1호, 2020, pp. 98-113.
C.K. Ellie, "Graphic masters: Creating real time VFX with virtual production," Genero, https://genero.com/insights/graphics-masters-creating-real-time-vfx-with-virtual-production
김미라, "포스트 코로나, 영상 콘텐츠 제작 기술," 영상기술연구, 제1권 제35호, 2021, pp. 27-44.
이남수, 이한결, "VFX는 달리는 말이다," 키움증권 리서치센터, 2021. 4. 6.
삼성전자 뉴스룸, "삼성전자, CJ ENM과 버추얼 스튜디오 구축 파트너십 체결," 2021. 7. 26.
이동호, "버추얼 프로덕션 기술을 활용한 제작 기술 동향 연구," 영상기술연구, 제1권 제31호, 2019, pp. 61-78.
P. Debevec, Y. Yizhou, and G. Borshukov, "Efficient view-dependent image-based rendering with projective texture-mapping," in Eurographics Workshop on Rendering Techniques, Springer, Vienna, Austria, 1998, pp. 105-116.
M. Dou et al., "Fusion4d: Real-time performance capture of challenging scenes." ACM Trans. Graph., vol. 35, no. 4, 2016, pp. 1-13.
K. Guo et al., "The relightables: Volumetric performance capture of humans with realistic relighting," ACM Trans. Graph., vol. 38, no. 6, 2019, pp. 1-19.
M. Levoy and P. Hanrahan, "Light field rendering," in Proc. 23rd Annu. Conf. Comput. Graph. Interact. Techniques (SIGGRAPH), (New Orleans, LA, USA), Aug. 1996.
J. Long, E. Shelhamer, and T. Darrell, "Fully convolutional networks for semantic segmentation," in Proc. IEEE Conf. Comput. Vis. Pattern Recognit. (CVPR), (Boston, MA, USA), 2015, pp. 3431-3440.
L. Karacan et al., "Learning to generate images of outdoor scenes from attributes and semantic layouts," arXiv preprint, CoRR, 2016, arXiv: 1612.00215.
Q. Chen and V. Koltun, "Photographic image synthesis with cascaded refinement networks," in Proc. IEEE Int. Conf. Comput. Vis. (ICCV), (Venice, Italy), Oct. 2017, pp. 1511-1520.
T.C. Wang et al., "Video-to-video synthesis," arXiv preprint, CoRR, 2018, arXiv: 1808.06601.
S.M.A. Eslami et al., "Neural scene representation and rendering," Science, vol. 360, no. 6394, 2018, pp. 1204-1210.
J .Y . Zhu et al., "Visual object networks: Image generation with disentangled 3d representation," arXiv preprint, CoRR, 2018, arXiv: 1812.02725.
M. Meshry et al., "Neural rerendering in the wild," in Proc. IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR), (Long Beach, CA, USA), June 2019, pp. 6878-6887.
Z . Xu et al., "Deep view synthesis from sparse photometric images," ACM Trans. Graph., vol. 38, no. 4, 2019, pp. 1-13.
S. Saito et al., "Pifu: Pixel-aligned implicit function for high-resolution clothed human digitization," in Proc. IEEE/CVF Int. Conf. Comput. Vis. (ICCV), (Seoul, Republic of Korea), Oct. 2019, pp. 2304-2314.
S. Lombardi et al., "Neural volumes: Learning dynamic renderable volumes from images," arXiv preprint, CoRR, 2019, arXiv: 1906.07751.
P. Debevec et al., "Acquiring the reflectance field of a human face," in Proc. 27th Annu. Conf. Comput. Graph. Interact. Techniques (SIGGRAPH), (New Orleans, LA, USA), July 2000, pp. 145-156.
A. Meka et al., "Deep reflectance fields: High-quality facial reflectance field inference from color gradient illumination," ACM Trans. Graph., vol. 38, no. 4, 2019, pp. 1-12.
J. Thies et al., "Face2face: Real-time face capture and reenactment of rgb videos," in Proc. IEEE Conf. Comput. Vis. Pattern Recognit. (CVPR), (Las Vegas, NV, USA), June 2016, pp. 2387-2395.
H. Kim et al., "Deep video portraits," ACM Trans. Graph., vol. 37, no. 4, 2018, pp. 1-14.
J. Quiroga et al., "As seen on TV: Automatic basketball video production using Gaussian-based actionness and game states recognition," in Proc. IEEE/CVF Conf. Comput. Vis. Pattern Recognit. Workshops (CVPRW), (Seattle, WA, USA), June 2020, pp. 3911-3920.
H. Zhang et al., "Vid2player: Controllable video sprites that behave and appear like professional tennis players," ACM Trans. Graph., vol. 40, no. 3, 2021, pp. 1-16.
O. Fried et al., "Text-based editing of talking-head video," ACM Trans. Graph., vol. 38, no. 4, 2019.
D. Kim, D. Joo, and J. Kim, "TiVGAN: Text to image to video generation with step-by-step evolutionary generator," IEEE Access, vol. 8, 2020, pp. 153113-153122.
S. Tulyakov et al., "MoCoGAN: Decomposing motion and content for video generation," in Proc. IEEE/CVF Conf. Comput. Vis. Pattern Recognit. (CVPR), (Salt Lake City, UT, USA), June 2018, pp. 1526-1535.
ISO/IEC 14496-11, Coding of audio-visual objects, Part 11: Scene description and Application engine(BIFS, XMT, MPEG-J).
GL Transmission Format(glTF) version 2.0, 2017.
Imed Bouazizi, MPEG-I Scene Description Overview, mpeg-sg.org, 2021.
*원문 PDF 파일 및 링크정보가 존재하지 않을 경우 KISTI DDS 시스템에서 제공하는 원문복사서비스를 사용할 수 있습니다.
※ AI-Helper는 부적절한 답변을 할 수 있습니다.