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NTIS 바로가기초등과학교육 = Journal of Korean elementary science education, v.42 no.3, 2023년, pp.399 - 408
This study developed and applied a maker education program for an elementary school's science unit on 'Animal Life'. It examined the program's impact on students' academic achievement and creative problem-solving ability. The theme of the maker education program was 'creating a robot virtual reality...
Dougherty, D. (2013). The maker mindset. In M. Honey,?& D. E. Kanter. (Eds), Design. Make. Play: Growing?the next generation of STEM innovators (pp.7-16).?NY: Routledge.
Jang, S. (2021). Case study of an online maker education?program for scientific inquiry experience: Interest and?interaction of elementary students. The Journal of?Education, 41(4), 313-328.
Joe, G., & Lee, Y. (2018). The development and effects of?an early childhood science education program based on?maker education. Korean Journal of Early Childhood?Education, 38(1), 341-366.
Kim, H., & Choi, S. (2010). Development and application?of the available creative nature game learning program?in elementary science class: Focused the animal units?of the 4th grade. Biology Education, 38(1), 102-110.
Kim, H., & Choi, S. (2020). The development and?application of the SW-STEAM program by utilizing?software supporting the creation of VR for elementary?science class. Journal of Korean Elementary Science?Education, 39(2). 296-305.
Kim, H., & Choi, S. (2022). Effects of the application of a?maker education program to elementary science online?class: Focusing on the unit "Life cycle of a plant".?Journal of Korean Elementary Science Education, 41(2),?432-442.
Kim, J. (2019). Direction of maker education and school?education. Journal of the Edutainment, 1(1), 1-14.
Kim, S., Lim, C., Kim, S., & Hong, J. (2016). E ffects of?a brain-based evolutionary approach using rapid-cycling?brassica rapa on elementary school students' interests?in life cycle of plants. Journal of Korean Elementary?Science Education, 35(3), 336-347.
Kim, W., & Noh, S. (2021). The effects of science class?using maker education on academic achievement, attitude?toward science, class participation of elementary student.?Korean Society for Elementary Science Education?Conference, 80, 77.
Korean Educational Development Institute. (2001). A study?on the development of a simple creative problem-solving ability test (I) [간편 창의 문제해결력 검사 개발].
Lee, H., Kim, J., & Lim, C. (2015). Analysis of elementary?school students' interests based on the types of?knowledge in the field of life sciences. Korean Society?for Elementary Science Education Conference, 68, 203.
Lee, S., & Kang, S. (2021). Research on the development?and application of elementary science program based?on maker education. School Science Journal, 15(3),?295-308.
Lee, S., & Kang, S. (2022). A case study of maker?education activity based on science concept: Targeting?6th graders of elementary school. The Journal of?Learner-Centered Curriculum and Instruction, 22(11),?593-613.
Lee, S., Kim, T., & Lee, S. (2018). The development and?application of a design thinking-based maker class for?improving elementary school students' collaborative?problem solving ability. The Journal of Education,?39(3), 19-41.
Lee, Y., & Kim, Y. (2019). An analysis on the educational?needs of elementary and secondary school teachers for?professional elements of STEAM education. Journal of?Korean Practical Arts Education, 25(2), 195-211.
Martinez, S. L., & Stager, G. (2013). Invent to learn.?making, tinkering, and engineering in the classroom.?Torrance. Canada: Construting Modern Knowledge.?
Ministry of Education [MOE]. (2015). Elementary and?secondary school curriculum. Seoul: Ministry of?Education.
Moon, C. (2016). An action research on the engineering??design convergence education for the creative developer.?Journal of Cultural Industry Studies, 16(3), 23-31.
Oh, H., Park, I., & Choi, K. (2021). A meta-analysis on?the effects of maker education on student competency:?Focusing on creativity and problem-solving. Journal of?Korean Association for Educational Information and?Media, 27(1), 313-340.
Oh, J., & Hong, S. (2018). Application effects of STEAM?program based on backward design for the 'Life of?animals' unit of elementary science. Biology Education,?46(4), 431-441.
Park, Y., & Jang, H. (2022). A study on the development?of a program for subject-related career education using?maker education in elementary school and an analysis?of its effect. The Journal of Korea Elementary?Education, 33(4), 69-90.
Schad, M., & Jones, M. (2020). The maker movement and?education: A systematic review of the literature. Journal?of Research on Technology in Education, 52(1), 65-78.
Seoul Metropolitan Office of Education. (2017). Maker?education mid to long term ('18~22) development plan?[메이커교육 중장기 발전계획]. Retrieved from http://www.sen.go.kr/web/services/bbs/bbsView.action?bbsBean.bbsCd361&bbsBean.bbsSeq206
Son, K., & Lee, H. (2021). The effect of maker education?program in school maker space on creative problem?solving ability and self-directed learning ability of?elementary students. Journal of Korean Elementary?Science Education, 40(1), 55-65.
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