본 논문에서는 스마트 기기를 이용하여 4-6세 유아와 부모를 사용자 계층으로 선정하여 교육내용과 더불어 관련 게임들을 통합하여 유아들이 공부에 대한 흥미를 잃어버리지 않고 집중력 있게 한글, 영어, 숫자를 학습할 수 있도록 유아학습용 모바일 에듀테이너 앱을 설계하였다. 부모들을 위해 다양한 매체와 유아의 집중력과 학습의 대한 흥미를 증가 시킬 수 있는 한글, 숫자, 영어 낱말카드들을 설계하였고, 그림찾기, 기억력게임, 퍼즐 맞추기 등 여러 가지 학습게임들 까지 제공 하였다. 또한 유아들이 공부를 하며 지루하지 않게 시각적인 학습과 청각적인 학습이 동시에 이루어질 수 있게 함으로써 엄마들이 더욱 편리하게 자녀의 학습을 지도할 수 있게 편리성과 이동성, 가용성을 극대화시켜 구현하였다.
본 논문에서는 스마트 기기를 이용하여 4-6세 유아와 부모를 사용자 계층으로 선정하여 교육내용과 더불어 관련 게임들을 통합하여 유아들이 공부에 대한 흥미를 잃어버리지 않고 집중력 있게 한글, 영어, 숫자를 학습할 수 있도록 유아학습용 모바일 에듀테이너 앱을 설계하였다. 부모들을 위해 다양한 매체와 유아의 집중력과 학습의 대한 흥미를 증가 시킬 수 있는 한글, 숫자, 영어 낱말카드들을 설계하였고, 그림찾기, 기억력게임, 퍼즐 맞추기 등 여러 가지 학습게임들 까지 제공 하였다. 또한 유아들이 공부를 하며 지루하지 않게 시각적인 학습과 청각적인 학습이 동시에 이루어질 수 있게 함으로써 엄마들이 더욱 편리하게 자녀의 학습을 지도할 수 있게 편리성과 이동성, 가용성을 극대화시켜 구현하였다.
In this paper, smart devices using a 4 to 6 years old, infants and parents to a user layer of training and with games or studying infants by integrating them. Not losing interest and concentration, Mobile infants to learning to learn Korean, English, the estimated budget. design the app tainer. For ...
In this paper, smart devices using a 4 to 6 years old, infants and parents to a user layer of training and with games or studying infants by integrating them. Not losing interest and concentration, Mobile infants to learning to learn Korean, English, the estimated budget. design the app tainer. For parents of infants and a variety of media concentration and learning Korean, English, English word cards that can increase the interest of the design and, to find a picture Memory game, had provided games are various kinds such as learning to do puzzles. Also, infants and tries to help study a visual learning and auditory learning at the same time can be achieved by mothers of children is much more conveniently. Learning to guide implementation to maximize the availability, convenience and mobility.
In this paper, smart devices using a 4 to 6 years old, infants and parents to a user layer of training and with games or studying infants by integrating them. Not losing interest and concentration, Mobile infants to learning to learn Korean, English, the estimated budget. design the app tainer. For parents of infants and a variety of media concentration and learning Korean, English, English word cards that can increase the interest of the design and, to find a picture Memory game, had provided games are various kinds such as learning to do puzzles. Also, infants and tries to help study a visual learning and auditory learning at the same time can be achieved by mothers of children is much more conveniently. Learning to guide implementation to maximize the availability, convenience and mobility.
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문제 정의
The study integrated games and children’s songs to make up for weak points concerned with infants’ lowering of concentration and lack of interest in learning.
제안 방법
As shown in the picture 5, the study performed a comparative analysis between three existing learning applications for infants & other applications with similar concepts and the application introduced in the study.
The application “Piyak’s Word Play” mentioned in the study is basically structured with three information and four systems.
The study introduced an integrated education application for smartphone that possess Korean, English, numbers learning functions and games. The basic structure of the application is three buttons for Korean, English and number pages which are automatic view, stop and back buttons. With these three buttons, a player can see Korean, English, number words cards, stop or go back respectively.
The study also designed an application for infants’ learning with the combination of learning Korean language, English, numbers and games unlike the existing learning application for infants that focuses only on single area.
The study introduced an integrated education application for smartphone that possess Korean, English, numbers learning functions and games. The basic structure of the application is three buttons for Korean, English and number pages which are automatic view, stop and back buttons.
The system suggested in the study helps children to enjoy learning with their parents through smartphone and also to assist them to learn without resistance to learning through different games. The intro page was structured as given in the picture 6 and total 4 pages were created as main pages for each menu.
Unlike the existing learning applications for infants, the application developed in the study was designed by combining Korean, English, number learning programs and games.
성능/효과
As a result of comparative analysis between six applications and the thesis, it was revealed that all applications have Korean learning functions but only applications like “Tok Tak Song Word Cards”, “Children’s ABC Alphabet Card” and “Chiro’s Playroom” had English word learning function and only “Pororo First Word Play” had number words learning function.
As a result of investigating learning applications for infants other than four applications mentioned above, all applications neither had an integrated education system that teaches Korean, English, numbers, nor had games that enhances concentration, memory and that improves children’s intelligence.
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