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NTIS 바로가기PNF and movement, v.17 no.3, 2019년, pp.369 - 378
고근범 (드림병원 재활치료센터) , 문상현 (바른움직임연구소)
Purpose: This study investigated the effects of virtual reality-based task training (VRBTT) using a smart glove on upper extremity function and activity of daily living in stroke patients. Methods: Twenty-nine patients with chronic stroke disease were randomly allocated to two groups: the VRBTT grou...
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핵심어 | 질문 | 논문에서 추출한 답변 |
---|---|---|
스마트 글러브이란 무엇인가? | 스마트 글러브(smart glove)는 뇌졸중 환자의 손에 직접 착용하며, 가상현실을 기반으로 하는 각각의 게임을 통해 특정한 움직임과 관련된 과제들을 수행시켜 상지 기능 향상을 돕고, 게임을 통해 일상생활 활동을 시뮬레이션(simulation)하며, 쉽게 숙지하고, 작업을 수행할 수 있도록 하여 동기부여를 한다(Shin et al., 2016). | |
뇌졸중 발생 후 편측 마비를 경험하는 환자의 비율은? | 하지만 뇌졸중 발생 후 편측 마비를 경험하는 환자가 85% 이상이나 나타나며, 69% 이상이 상지 운동 장애를 경험한다(Kim et al., 2012). | |
웨어러블 장치의 장점은 무엇인가? | 그리고 스마트 글러브와 같은 장치들이 적용되는 사례가 증가하고 있다. 이러한 장치들을 사용하여 가상현실을 기반과제 훈련을 하면 단순하게 반복하는 전통적 재활 훈련과 다르게 게임 요소가 가미되어 환자가 지루하지 않고, 상호작용을 통해 이기고자 하는 욕구로 동기부여와 자아 만족도를 증가시킨다(Kim et al., 2014). 가상현실을 기반으로 한 게임을 통해 환자들에게 의미 있는 활동에 참여하게 하는 장점을 가지며, 신체적, 정신적 활동의 병행으로 재미와 몰입도를 증가시키고, 스트레스 해소 등 여러 효과를 기대하게 한다(Kim, 2014). 또한 Guidali 등(2011)의 연구에서 가상현실기반 과제 훈련 시스템의 적용이 상지 기능과 더불어 일상생활 수행 능력까지 증가시킨다는 것이 확인하였다. 결국 가상현실을 적용하여 적합한 환경과 동작을 재현시켜 뇌졸중 환자에게 중재할 경우 상당한 효과가 있다고 할 수 있다. |
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