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NTIS 바로가기패션비즈니스 = Fashion business, v.27 no.5, 2023년, pp.60 - 77
김소진 (동아방송예술대학교, 패션스타일리스트과) , 강보영 (동아방송예술대학교, 엔터테인먼트경영과)
The scale of the industry utilizing the Metaverse platform is gradually growing around the world. Fashion brands are also starting to utilize the Metaverse platform as a new market to replace the next e-commerce platform by targeting new consumers, MZ generation, and even Alpha generation. In this s...
Jeon, H., & Kim, G. (2022). Suggestion of metaverse?based online fashion shopping mall application service?:Focused on the virtual fitting service. Journal of?Digital Contents Society, 23(4), 589-601. doi: 10.9728/dcs.2022.23.4.589
Jeong, J. (2021). A study on brand collaboration?marketing strategy in the context of metaverse: The?effect of brand similarity and product reality on consumer attitude (Unpublished master's thesis).?Kookmin University, Seoul, Korea.
Kim, C., & Ju, B. (2022). Developing women's fitness wear design using 3D CLO. Journal of Fashion?Design, 22(4), 135-149. doi: 10.18652/2022.22.4.9
Kim, H. (2022). A study on fashion bag design using?CLO 3D software program. Journal of the Korean?Society of Design Culture, 28(4), 84-95. doi: : 10.18208/ksdc.2022.28.4.83
Kim, H. Y. (2022, December 27). Global metaverse?market value at $1.3 trillion by 2030. IT Times. Retrieved August 15, 2023, from https://www.ittimes.com/news/articleView.html?idxno446
Kim, M. (2022). A study on CLO 3D for expressing?fabric properties. A Journal of Brand Design?Association of Korea, 20(2), 51-64.
Kim, S., & Kim, S. (2022). A study on the current?status of metaverse technology expansion and fashion?brand collaboration. Journal of Korean Traditional?Costume, 25(4), 167-182. doi: 10.16885/jktc.2022.12.25.4.167
Na, M. (2023). A study on metaverse-based design?business model development and application case:?Focusing on ZEPETO sportswear item development case (Unpublished doctoral dissertation). Chosun?University, Kwangju, Korea.
Nam, Y. J. (2021). The types and values of fashion?based on virtual reality technology in the age ofdigital?transformation. Journal of Basic Design & Art, 22(5),?117-128. doi:10.47294/KSBDA.22.5.9
Park, J. (2022, October 28). 'Fashion' is a growing?e-commerce, fast-growing fashion SaaS market.?Wowtv. Retrieved August 15, 2023, from?https://www.wowtv.co.kr/NewsCenter/News/Read?articleIdA202210280177
Park, K. (2021a). A case study of virtual fashion?industry of fashion brands through convergence with?metaverse. Journal of The Korean Society of Science?& Art, 39(4), 161-178. doi: 10.17548/ksaf.2021.09.30.161
Park, K. (2021b). How to enable creation and IP use in a metaverse environment, [KIPnet Conference Materials?Book].
Shin, H. (2022). A study of the development trend and?business model of metaverse. The e-Business Studies,?23(1), 247-262. doi: 10.20462/tebs.2022.2.23.1.247
Suh, C. (2023). The shape comparison analysis of virtual?and real flared skirts using emulator function in CLO?3D program. Journal of the Korean Society of Design?Culture, 29(3), 167-178. doi: 10.18208/ksdc.2023.29.3.167
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