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NTIS 바로가기디지털융복합연구 = Journal of digital convergence, v.17 no.5, 2019년, pp.235 - 247
박서아 (경북보건대학교 간호학과) , 김혜영 (계명대학교 간호학과)
This study was carried out to evaluate the efficacy of Virtual Reality(VR) program on recovery of functional in Stroke through systematic literature review and meta-analysis. The following databases were used to search the literature: RISS, KISS, KMbase. Keywords included 'stroke', 'CVA' 'virtual re...
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핵심어 | 질문 | 논문에서 추출한 답변 |
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가상현실 기반 중재법의 한계점은 무엇인가? | 이러한 가상현실 기반 중재법들은 뇌졸중 환자 개인별 기능 수준에 적합한 형태의 가상환경과 활동 수준을 보다 쉽게 조정할 수 있어 효과가 있는 것으로 보고하였다[16,17]. 그러나 선행연구에서 사용된 대부분의 가상현실 중재법들이 고가 장비를 포함한 의료인을 중심으로 한 전문 프로그램을 사용하고 있어 많은 장점에도 불구하고 뇌졸중 환자의 지속적인 재활 관리에 한계가 되고 있다. 따라서 향후 뇌졸중 환자를 위한 가상현실 프로그램 개발 시 접근이 용이하며, 시간적, 경제적 비용 문제를 고려하고, 뇌졸중 환자 스스로 안전하게 시행할 수 있도록 구성되어야 할 필요가 있다. | |
뇌졸중 환자의 기능회복을 위해 행해지고 있는 것은 무엇이 있는가? | 뇌졸중 환자의 기능회복을 위하여 지속적인 재활치료를 통해 반복적으로 연습하고 훈련하는 것이 효과적이다[6]. 뇌졸중 환자의 기능회복을 위해 근전도 유발 전기 자극을 이용한 치료법, 신경생리학적 운동치료법, 과제 지향적 상지 훈련과 저항운동, 강제 유도 운동치료법, 로봇 재활, 양측성 움직임 훈련, 비디오 게임 등이 실시되고 있다[7-13]. 그러나 실제 환경에서 이러한 과제를 매일 반복적으로 수행함에 있어서의 지속여부, 모니터링에 대한 어려움과 환자 안전을 확보하기가 쉽지 않고 뇌졸중 환자의 기능회복에 미치는 효과가 제한적이다[14,15]. | |
뇌졸중이란 무엇인가? | 뇌졸중이란 뇌의 혈액공급이 중단되거나 뇌 조직으로 출혈이 발생하여 주로 운동신경과 감각신경을 지배하는 뇌의 기능이 상실되는 뇌혈관 질환을 의미한다[1]. 뇌졸중 환자의 40. |
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