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NTIS 바로가기정보교육학회논문지 = Journal of the Korean Association of Information Education, v.26 no.3, 2022년, pp.187 - 195
전재천 (경북대학교 컴퓨터학부) , 장준혁 (경북대학교 컴퓨터학부) , 정순기 (경북대학교 컴퓨터학부)
Recently, with interest in metaverse, attempts are being made to utilize the metaverse platform in various forms. In this paper, we focused on the educational application potential of metaverse, and developed and applied a metaverse STEAM program to provide an effective learning experience to learne...
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Bae, Y.K., Park, P.W., Moon, G.S., Yoo, I.H., Kim, W.Y., Lee, H.N. & Shin, S.K. (2018). An Instructional Design of STEAM Programs using Virtual Reality Equipment and Analysis of its Effectiveness and Attitude of Learners. Journal of The Korean Association of Information Education, 22(5), 593-603.
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